P2 B

TIP: We recommend reading Minis Curriculum, Session Planning & Design and Coaching Skills & STEP prior to this sample session paying particular note the Accies Minis Template for sessions which the below follows. .

OVERVIEW: P2 sessions should be all about fun and games to keep kids active and engaged. Continued focus on holding the ball in two hands and tigs with two hands around the waste. Skills or physical literacy development can be ‘hidden’ into games but start to introduce a bit more time for passing and catching over the year.

0-15 mins - Coaches choice of Activation games

15-45 mins - Zone Circuit, Groups of 8-16 with 10 mins per zone (Add additional games and session time if larger groups)

ZONE 1 - PIRATES OF THE CARIBBEAN

Reverse capture the flag

SETUP: Create 2 zones with balls at either end of pitch and 1 ‘island’ zone in the middle. Split into 3 teams - 1 team at either end of the pitch and 1 group of pirates in the middle.

GAME: Players need to get their balls from one side/zone to the other without ‘pirates’ catching them (two-hand tig on the waste). If a player is caught, the ‘pirate’ takes their ball back to the ‘island' and the player must return to their zone before restarting. Players from either team can try to regain balls from the island but same rule applies if they get caught. Run the game for 2-3 minutes each and see which team has managed to get the most balls past the pirates or if the pirates have plundered the most! Swap rules and repeat the game.

ZONE 2 - YOSHI

SETUP: Create 1 zone at each end of a pitch and ensure a clear halfway line. Split into 2 teams with different bibs.

GAME & RULES: The aim of the game for each team to try and get everyone to the other end zone - see video but key rules below:

  • If player is tagged in the other half before reaching the endzone, then must take a knee (or do an exercise) where they were tagged

  • A tagged player can be released by a team-mate if tagged by them - both players then get a free walk back to their half

  • Players in the end-zone can leave to release a team-mate but must return to their half before returning to the game

  • YOSHI! If the coach shouts ‘Yoshi’ all players just need to run to their endzone as quick as possible i.e. no tagging - call this if game slows down

Remember - Focus on two-handed tigs around the waste

ZONE 3 - NUMBERS GAME

Setup a small pitch of maybe 15x15m and split into 2 groups. Coaches (and some balls) stand at the half way of one sideline with groups lined up either side of them - everyone about 1 metre off the pitch. Coaches shouts a number and that number of players from the front of each line run around the corner of their try-line and enter the pitch for a brief game - coaches pass the ball to one side, or just start with one side as attackers all the time i.e. they already have a ball before the coaches number call. Game can end after a try, touch tackle or coaches call, then players return to the end of their line and coach shouts the next number for the next game.

P2 TIP: At this stage the focus is on getting players to running forwards and evade so encourage that. Don’t expect players to line-up to pass along the line and don;t spend too much time trying to achieve this - that will come later. Start with 1-v-1s and try to give everyone the opportunity to attack or defend against different opponents. Even if you start adding numbers, still focus on running forwards and seeing if the attacker can beat the defender (if touched just have a pass to team-mate).

45-60 mins - BIG Game - Return to one big group to play Bulldogs and variations to finish

VARIATIONS

Bulldogs: Classic game per the below video start with 1 bulldog (or 2-3 to make it easier). Players run from one end to the other on coaches call and caught players join the bulldogs until 1 player left. TOP TIP: Encourage bulldogs to get into a flat “Bulldog Line” to replicate P3+ rugby defence.

Dinosaur Tig: Same game play as Bulldogs except setup 3 cones within the pitch as ‘Dinosaur Cages’. Pick one player for each cage to start with and let the kids pick their dinosaur they want to be! Coach starts each end by shouting one of the dinosaurs. Players try to cross and only the dinosaurs called can try to catch them - if caught, the player become that dinosaur for the rest of the game. Dinosaur return to their ‘cages’ between ends and coach calls the next dinosaur. If the coach shouts “Jurassic Park!” all dinosaurs can try to catch.

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P2 A

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Passing A