Passing C

TIP: We recommend reading Minis Curriculum, Session Planning & Design and Coaching Skills & STEP prior to this sample session. Pitch sizes and teams sizes below adjustable to group sizes/training space.

SESSION FOCUS: Concentrate on good passing technique and decision-making throughout session for age-and-stage (See Curriculum)

0-15 mins - Coaches choice of Activation games

15-45 mins - Zone Circuit, Groups of 8-10 with 10 mins per zone (Add additional games and session time if larger groups)

ZONE 1 - BANNOCKBURN (AKA MISH MADNESS)

Session Focus Points:

  • Highlight use of the pass to find and reach the space.

  • Possible Conditions: Enforce 9-10-RUN

  • STEP: Rotate individuals with ‘can’t be tackled’ superpower in their either half.

ZONE 2 - WALLACE BALL

Session Focus Points:

  • Highlight use of the pass to find and reach the space.

  • Possible Conditions: X passes before a score, Must pass after Y steps, ‘Attackers’ cannot/must score

  • STEP: Use different balls, adjust dimensions or scoring zone (multi-direction)

ZONE 3 - Skills & Technique

Skill Activity (7 mins): Numbers Game

Setup grid for 2v1s (15x10m), split into a group of attackers and defenders with each group lining up in single file at the side. On coaches call, 2 attacker enter grid from one side, and 1 defender enters from the other. Coach feeds the ball to attackers to execute a 2v1. When finished players return to group and repeat.

PROGRESSIONS: Make the grid larger/smaller and increase to 3v2s, 4v2s etc depending on coach call i.e. first number is attackers, second number is defenders.

Technique Activity (3 mins): Passing Returns

Setup a small square grid (4 cones, 5x5m) with 1 player on a corner with a ball and another on the opposite corner. The remaining player(s) runs back-and-forth between the remaining cones receiving and making a pass between the 2 static players - similar to the below video. Do 10 passes then rotate players. Make enough grids to minimise inactive players (prob 2 or 3).

PROGRESSIONS: Make the grid larger, increasing number of passes or number of player running the ‘returns’. Use different balls and challenge players to catch with 1-hand, pass with 2 and vice-versa.

45-60 mins - Rugby Games, Stay in Groups and use Zones as pitches (Round Robin if time allows)

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Passing B

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Offloads A